Automatic Scale Uv Map When Scaling Object. The texture will then keep its size when objects are scaled. I just want the UV coordinates to scale with the change in object scale, so I can get the desired result in the viewport. – Goran Milovanovic. Is there any way to automatically unwrap UV map proportionally to object or "world" size? For example: I've made two cubes, one is two times bigger than other (scale is applied). One way is to use Object Coordinates and an Empty. Most often we use one, but sometimes multiple UV Maps may be needed. Add an ampty to your scene. Adjust the texture position/size by moving/scaling the empty or via the Mapping node.
Automatic Scale Uv Map When Scaling Object. To activate the Scale Tool, click the Scale Tool icon in the Tool Box or press R. These grids are better than the default Checker: http://wiki.polycount.com/wiki/Texture_Coordinates#UV_Map_Grids. Unity uses these UVs as input for its calculations. My UV Editor Scale Tool is snapping. Also, put a grid texture on your model. Automatic Scale Uv Map When Scaling Object.
Adjust the texture position/size by moving/scaling the empty or via the Mapping node.
Apply a brick material (image file) to box.
Automatic Scale Uv Map When Scaling Object. The texture will then keep its size when objects are scaled. Knowing how to arrange UV texture coordinates is an important skill to master. To activate the Scale Tool, click the Scale Tool icon in the Tool Box or press R. Additionally you can press S and then Shift + the axis you don't want to scale along, and thus scaling along the other two; So if you pressed S, followed by Shift + X, you would scale along Y and Z, but not X. Select UV > UV Editor to display the UV Editor or select the UV Editing workspace to view the perspective view and the UV Editor side by side.
Automatic Scale Uv Map When Scaling Object.